May 05


Shamus Young is a software engineer who has created a nighttime cityscape that is “mostly made of lights and suggestions rather than real detail.”  The city is entirely procedurally-generated, meaning the the program will contain no art assets such as bitmaps, textures or models — everything must be built from scratch at startup.  The result is an amazingly realistic live model:




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One Response to “Pixel City – Procedurally Generated Cityscape”

  1. Ryan Says:

    Fantastic!

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