Apr 30

Two years after Epic Games revealed Unreal Engine 5 with a gorgeous tech demo, the next-gen game engine is officially available, Epic Games announced on Tuesday. The latest edition of the benchmark game development engine touts a new “fully dynamic global illumination” tool, plus a geometry system that allows creators to build games with “massive amounts of geometric detail.” After being available in Early Access since May 2021 and Preview since February 2022, Epic Games has now released Unreal Engine 5 which will no doubt go on to power some of the biggest upcoming releases.

Epic announced Unreal Engine 5’s launch with a Twitch and YouTube live stream showing high-performance visuals and real-time rendering. Unreal Engine 5 will also use a new World Partition system that, Epic says, “changes how levels are managed and streamed,” by dividing up the game world into a grid and streaming only its necessary cells.

Unreal Engine 5 is Epic’s latest in the line of game engines available to game developers big and small. While the release of a new game engine isn’t typically news that excites folks until video games start getting made with them, Epic first revealed Unreal Engine 5 with a blockbuster tech demo Called Lumen in the Land of Nanite, the tech demo was made to specifically demonstrate two of the marquis features of Unreal Engine 5. Lumen is a dynamic illumination tool where the light adapts to the world naturally and easily.

“With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable you to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.” — Epic Games.

Epic also said that developers would be able to continue using “workflows supported in UE 4.27” but get access to the redesigned Unreal Editor, better performance, improved path tracing, and the list goes on.

A “preview” version of Unreal Engine 5 has been available for a while now, but on Tuesday it officially took Unreal Engine 4’s place as the current Unreal version: Unreal Engine 5 is out now. We can expect new Unreal-based games to use the latest engine, as well as many in-progress games, such as Stalker 2, the next Tomb Raider (also announced that day), and games from developers such as Remedy, Obsidian, and Ninja Theory. The video embedded above is a new UE5 tech demo compilation from Gears of War studio The Coalition.

Two new starter samples have also been made for developers: Lyra Starter Game, City Sample

Lyra Starter Game

Lyra Starter Game is a sample gameplay project built alongside Unreal Engine 5 development to serve as an excellent starting point for creating new games, as well as a hands-on learning resource. We plan to continue to upgrade this living project with future releases to demonstrate our latest best practices.

City Sample

The City Sample is a free downloadable sample project that reveals how the city scene from The Matrix Awakens: An Unreal Engine 5 Experience was built. The project—which consists of a complete city with buildings, vehicles, and crowds of MetaHuman characters—demonstrates how we used new and improved systems in Unreal Engine 5 to create the experience.

You will also find plenty of Linux and Vulkan improvements for Unreal Engine 5 including: Nanite and Lumen (with software ray tracing only) on Linux, the Unreal Build Tool was also upgraded to support Clang’s sanitizers for Linux (and Android), Vulkan and Linux support was also added to their “GameplayMediaEncoder”, compliant 64-bit image atomics in Vulkan that fixes all validation issues with 64-bit atomics and allows the use of RADV driver (AMD + Linux) for Nanite and Lumen, multiple crashes were solved for Linux. There are some features specific to open-world games, too, which may be useful for CD Projekt Red’s new Witcher game; the studio announced last month that it’s switching to Unreal Engine 5. One of those features is World Partition, which handles the on-the-fly loading and unloading of open worlds as players move through them. Adoption of UE5 will mean different things for different studios, but the big themes are workflow streamlining and high-fidelity geometry and lighting. The 2020 Unreal Engine 5 reveals video leads with its new “micro polygon geometry system,” Nanite, and its “global illumination solution,” Lumen. With Nanite and Lumen, Epic says that developers can import film-quality 3D assets with “massive amounts of geometric detail” and set up dynamic lights without worrying about certain complex technical steps, especially those to do with optimization. The engine handles the ‘making it run on our PCs’ part, or at least more of it.

UE5 also includes new modeling and animation tools, “a fundamentally new way of making audio,” and other features meant to simplify the work of game development and keep as much of it as possible in the Unreal Engine development environment. In fact, using Epic’s Quixel Megascans (super detailed environment models) and MetaHumans (realistic, customizable human models), which are free to use in Unreal Engine projects, you can make a playable game without ever minimizing the UE5 dev kit.

Another interesting fact about Unreal Engine 5 is, like the previous version, Unreal Engine 5 is free to download and use; Epic doesn’t collect royalties on indie games until they’ve earned over $1 million in revenue. It is now available on the Epic Games launcher. If you already had the UE5 preview version installed, it’s about a 5 GB update.

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Mar 05

Several patent reform organizations have joined forces to abolish software patents.  The End Software Patents (ESP) coalition aims to eliminate patents that do not specify a physically innovative step, which would likely include many of the software patents granted today.  The coalition was founded by the Free Software Foundation, Public Patent Foundation, and Software Freedom Law Center

The ESP coalition will fight software patents on two fronts:

  1. Assist companies that challenge software patents in the courts and at the U.S. Patent and Trademark Office (USPTO)
  2. Educate the public about the severe problems with software patents, with the ultimate goal of eliminating many software patents

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Nov 27

For the disabled PC user, every mouse click and keystroke can be a major effort or literal pain.  So disabled users will often go to great lengths to automate repetitive tasks and minimize the steps required to perform each task.  This includes the use of macros, voice recognition, mouse and keyboard utilities, and special hardware such as head-controlled mice and programmable button boards.

But in spite of these efforts, disabled PC users are often confounded by all-too-common problems found in today’s Windows and Web applications. 

Following are 20 problems with PC software that may be minor nits for many users but can be a huge problem for the disabled.  These are presented in no particular order, as each problem’s severity depends on the situation and individual.
 

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Oct 31

Though by profession I am a software developer, like most developers I am also a voracious software consumer.  My job requires me to use many different software tools, and I also use software to automate and manage many aspects of my personal life.

So naturally when it came time to produce a photo book for my parents’ joint 75th birthdays, I jumped on the new wave of “Print-On-Demand” (POD) book publishing.  With POD, you create your own book in a word processor or desktop publishing program, and then you can publish one or many professionally-bound copies of your new hardcover masterpiece for a very reasonable fee.
 

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Oct 04

Great empires often fall from within. 

The death knell for Visual Basic is premature, but it’s true that VB has deviated from its original vision as an “Application Construction Kit” for the masses and has lost significant market share as a result.  

Tim Anderson summed it up best:

It sounds like perfection.  Microsoft had perhaps the largest number of developers in the world hooked on a language which in turn was hooked to Windows.  Yet Microsoft took this asset of incalculable value and apparently tossed it aside.  Back in 2002, Microsoft announced that the language was to be replaced by something new, different and incompatible.  That caused rumblings that continue today.  Developers expressed emotions ranging from frustration to anger.  They felt betrayed.

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May 29

The promise of end-user programming has been a fleeting one. 

First there was Hypercard for the Macintosh.  Hypercard was powerful enough to produce commercial applications but simple enough for a child to use.  Unfortunately, Hypercard proved too difficult for Apple to market properly, and besides, most developers don’t care about the Mac anyway.

Microsoft followed in 1991 with Visual Basic, which retained the simplicity of the BASIC programming language while upgrading it for use on the new graphical Windows platform.  VB was such a smash success with both novice and professional programmers that at one time, over 60% of software developers reported using Visual Basic for some of their projects.  But along the way, Visual Basic matured into a real (read: complex) object-oriented programming language, leaving behind its simple roots and unfortunately many of its fans.  As a result, VB use has plummeted 35% in just the past year.

There are also new efforts by IBM and smaller companies such as DabbleDB and Zoho to turn novices into programmers.  But none have the excitement or momentum of Microsoft’s new programming tool for the masses: Popfly.

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May 24

Microsoft offers a generous program to help new independent software vendors (ISVs) develop and launch their products faster and cheaper. 

The Microsoft “Empower for ISVs” program offers software, support, and additional resources designed to help ISVs reduce development costs, test their software on multiple Windows platforms, and improve time-to-market.  Empower is a one-year membership for $375, with an opportunity to renew for a second year, and it’s available only once per company.

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May 23

Upgrading to Windows Vista takes time, money and patience.  And after much sweat and a few tears, it was all for naught, and I ultimately retreated back to Windows XP.

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May 21

How much time and money should a software company invest to ensure that its products do not infringe on registered software patents?

The question comes to mind after Microsoft accused the open-source industry of violating 235 Microsoft patents.  Microsoft released the total but did not specify the infringed-upon patents.  Some accuse Microsoft of using this strong-arm tactic to force open source companies to negotiate an intellectual property agreement similar to the Microsoft/Novell Linux agreement in 2006.

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May 08

I started my professional programming career over 20 years ago on the Commodore Amiga.  The Amiga was a state-of-the-art personal computer, with a proprietary operating system, windowed GUI, and dedicated sound and graphics chips when the IBM PC was still saying, “C:DOS RUN.”

The Amiga computer was fast for its time, but maddeningly slow in hindsight: 5-10 minutes to compile a typical development project.  Hard drives were still external, bulky and expensive at $500 for 30MB.  The Amiga system APIs were plentiful, massive and complex, like the Win32 APIs that followed.  I wrote software in C, using a programmable text editor and the “Make” tool to build projects.

A lot has changed in two decades.  As with most things in this business, software development tools and systems are now better, faster, and sometimes cheaper.  But what are the most important changes?

In the spirit of David Letterman, following are my “Top 10 Advances in Software Development.”  These are the things–from my perspective, in increasing order of importance–that have most improved software development and entrepreneurship over the past 20 years.  I encourage you to reply with your own Top 10 list.

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